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A 6 months VR game project as my diploma project.

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Made with Erwann Pottier, Rémi Dumas and Samuel Do Nascimento Gonçalves.

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A reboot of a previous Warp Shot game.

warpshot v3

ABOUT THE GAME

We first based our game on our previous project. We kept the same setting  (science fiction) but we tried to erase the puzzle aspect. Also, we tried to refine the game's design by trying to make the player feels upside down.

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By including teachers' feedbacks. We added two main changes to the project.

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We changed radically the game's setting. We moved to Medieval-Celtic's style. We wanted to change something more original. But also something that would enhance the upside down feeling.

By allowing the player to teleport on the walls/ the celling. It leads the player to feel being turned upside down. That's why we wanted to make an exploration game. Where the player has to explore a strange and unique universe while having to orientate themselves in a corrupted and distorted world.

LEAD ART

Concept artists and 3D artists management

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Deadlines

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LEVEL DESIGN

Intentions

Blocking

Navigation

Player experience

Environmental

Level Art

SOUND DESIGN

SFX UI

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SFX Ingame

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Integration

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*WIP*

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