


ABOUT THE GAME
We first based our game on our previous project. We kept the same setting (science fiction) but we tried to erase the puzzle aspect. Also, we tried to refine the game's design by trying to make the player feels upside down.

By including teachers' feedbacks. We added two main changes to the project.
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We changed radically the game's setting. We moved to Medieval-Celtic's style. We wanted to change something more original. But also something that would enhance the upside down feeling.
By allowing the player to teleport on the walls/ the celling. It leads the player to feel being turned upside down. That's why we wanted to make an exploration game. Where the player has to explore a strange and unique universe while having to orientate themselves in a corrupted and distorted world.
LEAD ART
Concept artists and 3D artists management
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Deadlines
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LEVEL DESIGN
Intentions
Blocking
Navigation
Player experience
Environmental
Level Art
SOUND DESIGN
SFX UI
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SFX Ingame
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Integration
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*WIP*
