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Prison Level

ABOUT THE GAME

Made on Unreal Engine 4 with the HTC Vive/Oculus Rift S.

We first based our game on our previous project. We didn't keet the same setting  (science fiction), but changed for a medieval universe. We tried to erase the puzzle aspect. Also, we tried to refine the game's design by trying to make the player feels upside down.

 CONTEXT & INTENTIONS

This level is the continuation of another level that teach the player the mechanics and the global dynamic of the game.

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Global intentions :

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  • Upside Down

  • Exploration

  • Confirm the use of mechanics

  • Use of the Submission and Awe emotions

  • Diversify the situations

  • Introduce a new mechanic

Escher Inspiration

 GLOBAL PLAN

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Submission

Awe â€‹

 CELLS ROOM

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Objectives:

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  • Be the start point and the end of the level;

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  • Mainly use the Observation and Exploration skill.

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Go from Submission to Awe emotions.

Objectives:

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  • Find a way to go out from cells;

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  • Validate the basic mechanics and dynamics of the first level;

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  • Submission emotion.

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GIF of the cells

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GIF out of the cells

Objectives:

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  • Show the level end objective with key elements (door and big rock);

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  • keep validate the use of observation

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  • Awe emotion.

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concept art of the cells room

GUARDS ROOM

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