

Prison Level
ABOUT THE GAME
Made on Unreal Engine 4 with the HTC Vive/Oculus Rift S.
We first based our game on our previous project. We didn't keet the same setting (science fiction), but changed for a medieval universe. We tried to erase the puzzle aspect. Also, we tried to refine the game's design by trying to make the player feels upside down.
CONTEXT & INTENTIONS
This level is the continuation of another level that teach the player the mechanics and the global dynamic of the game.

Global intentions :
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Upside Down
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Exploration
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Confirm the use of mechanics
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Use of the Submission and Awe emotions
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Diversify the situations
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Introduce a new mechanic
Escher Inspiration
GLOBAL PLAN

Submission
Awe ​
CELLS ROOM

Objectives:
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Be the start point and the end of the level;
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Mainly use the Observation and Exploration skill.
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Go from Submission to Awe emotions.
Objectives:
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Find a way to go out from cells;
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Validate the basic mechanics and dynamics of the first level;
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Submission emotion.

GIF of the cells

GIF out of the cells
Objectives:
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Show the level end objective with key elements (door and big rock);
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keep validate the use of observation.
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Awe emotion.
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concept art of the cells room